The team eventually completed Battle for Naboo, and full-time development of Rogue Leader began in February 2001.ĭraw distance, much improved over the first Rogue Squadron and Battle for Naboo, was drawn out as far as possible. In late December, 2000, mission designers met with director Julian Eggebrecht and producer Brett Tosti to start planning the game engine. In anticipation of the project, modelers immediately began building high-polygon models of the playable craft using Maya and in-house tools, and usable art was pulled from the archives. Development of the game's art started that same year. One level designer as well as the game's lead artist were employed by LucasArts.
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ROGUE SQUADRON 3D NABOO STARFIGHTER PLUS
Factor 5's in-house development team consisted of 25 members plus two freelance employees.
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Unlike past co-development efforts, the bulk of the level design, which was traditionally handled by LucasArts, was created by Factor 5 in addition to the game's engineering and programming. According to GameSpot, the cutscene "wowed audiences," and IGN described the demo as "drop-dead gorgeous."Īs with Rogue Squadron and Battle for Naboo, Rogue Leader was again co-developed by Factor 5 and LucasArts however, the bulk of the game's development was done by Factor 5. In 19 days, Factor 5 produced an introductory cutscene that emulated a scene from Star Wars and a playable demo, which then premiered alongside Nintendo's GameCube hardware at the show. With LucasArts' approval, the team immediately began developing a tech demo to exhibit at Space World, a Nintendo-hosted trade show. When Factor 5 received early GameCube prototype hardware in mid-2000, the development team then working on Star Wars: Episode I: Battle for Naboo decided they next wanted to create a direct sequel to Factor 5's most successful game to date- Star Wars: Rogue Squadron. The Rogues disabled the Star Destroyer and sent it crashing into the planet Kothlis where the Rogues provided support to a commando team moving into the burning hull of the cruiser after its destruction to retrieve the data.Īs the Rebellion prepared over Sullust for its operation against the Death Star II, Antilles led a strike team to capture tibanna gas for the Rebel fleet at Bespin, then moved to the climactic Battle of Endor against the Death Star. Bothan spies beamed the plans and the location of the Death Star II to the corvette Razor, which was captured by an Imperial Star Destroyer. After the Battle of Hoth, Antilles took part in an investigation team in The Maw, to scout out an Imperial asteroid base where he and the rest of Rogue Squadron freed prisoners taken on Hoth. After Skywalker is shot down during the Battle of Hoth, command of Red Squadron switched to Wedge Antilles. Red Squadron was escorting a convoy from Yavin 4 to Hoth, and was ambushed by imperial forces. The Rebellion grew following this victory, as did Imperial retaliation. Skywalker flies as Red Five in his first battle of the fledgling Rebellion against the Galactic Empire, the Battle of Yavin, which leads to the destruction of the Death Star I. Please improve the plot summary however you can and remove this notice once finished.Įarly in the Galactic Civil War, Red Squadron, led by Luke Skywalker, becomes Rogue Squadron and participates in many of the most influential battles of the war. This article's plot summary is in need of attention.
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ROGUE SQUADRON 3D NABOO STARFIGHTER MOVIE
The other major battle in the original movie trilogy, The Battle of Endor, was arguably the biggest and most challenging scenario in the entire game. The game also expanded on the unlockable levels of the original- Beggar's Canyon is included in the tutorial, the opening level Battle of Yavin was included in both games ( Rogue Squadron called the level Death Star Trench Run), and Battle of Hoth was made more authentic with the GameCube's advanced power.
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Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE Fighters.